We learned about the story of our finance wizard Lucy in Fernlander Spotlight last time. Now let us get to know FXG's Post-production Expert Singsing!
How did your life journey bring you to FXG?
I’m not a person who becomes homesick easily. I attended a boarding high school, so I rarely ever made it back home during this time, sometimes keeping me away for up to two months. Though I come from Ningxia in southern China, I chose Jinan of Shandong in northern China to spend my three years of university far away from home.
For me, university served as a platform to find the path I wanted to take into my future. I joined a Rubik's Cube club, and became the vice president, and then later, the president. At that time, I met a friend who had a great influence on me during my time at university. It was my friendship with him that introduced me to the film and television industry. We made films with our own crew, and I started to work with post-production. It became clear to me that I should dedicate my future to this new passion, so I started studying post-production in my junior year.
After graduation, I decided to move to Hangzhou with my girlfriend. When I first came to FXG for an interview, Nikk was abroad, so I didn't have the opportunity to meet him. After a national holiday, I came to FXG again from Jinan City for Nikk’s interview, and I happily joined the great FXG family.
What do you do to relax after work?
宅男一个。I usually stay at home.
3. 你最喜爱的______？ (自由回答)
What's your favorite ______ ？(Open question)
悬sing (Xuansing) is my favorite name. One of my friends nicknamed me this a long time ago, and I’ve been using it as my gamertag ever since. I was renamed Singsing by some friends, and finally, it evolved into Xuansing. I like it.
Who do you think has the most influence on you, or who can give you the inspiration to solve problems? Why?
The thing that has the biggest impact on me is reality. Only I can give myself the energy to solve problems, and reality is what forces me to solve them.
Has anything interesting happened to you recently that you'd like to share?
I found a virtual, anime singer named Xinhua. I enjoy listening to her because she has a soothing voice.
What is your favorite movie and why?
Coraline. I don’t really have a specific reason, but I used to fall asleep while listening to it every night.
What is your favorite project that you have been involved with at FXG?
It’s hard to pick a favorite. The difficulty of the projects is increasing as technology continues to evolve. I’m always ready to solve the next, more difficult puzzle.
What are VR special effects in your eyes?
Creating VR special effects is a tough task. Everything comes along slowly while making VR effects.From modeling to lighting to rendering, the whole process is several times slower than the creation of traditional video effects. With reference to my own work, the biggest difference between traditional, 2D video and VR video lies in UV. VR video itself is a sphere, so as a result, flat materials cannot be directly applied to the footage. The closer to the sphere that the material gets, the more the material stretches, so it is necessary to think outside of the box in order to solve the challenges that come with creating effects for spherical objects.
It is often said that VR video is just larger than traditional video; however, it directly affects the workflow. Many basic effects must be processed with 3D software to be synthesized into real shots, not only because of the particularity of the sphere and the rarity of VR special effects software on the market, but also due to the fact that we are a company that produces 3DVR, so 2D or 2.5D software is seldom used by us.
Rendering is also more time-consuming in VR than in traditional videos. It usually just takes a few minutes to render a high-quality frame in a traditional video of 1920x1080 resolution. However, a very simple scene in VR will be rendered for 10 minutes or even one hour. The most basic resolution of a VR video is 4000x4000, eight times of 1080P, so the rendering time is eight times as well. We use the GPU renderer as a tool, because it is several times faster than a traditional CPU renderer. Even with such a high-quality VR effect, a pure, three-dimensional scene still needs to be rendered for a long time, usually around ten minutes for one frame. There are hundreds of frames per special effect.
It is very difficult to make a good VR special effect. The first things to consider are whether or not there is a line, an unsuitable distortion, or any bug in the flat effect after synthesizing, such as motion blur or shifting. Before we consider how to make it look beautiful in the short term, we must think about how to avoid bugs, so we must discard beautiful scenes with good effects if there are any bugs that cannot be fixed.
It is often asked why there is still graininess in current VR video that can reach a high resolution of 4000x4000. In fact, if you look at your computer monitor with a magnifying glass, you will also see a lot of particles. You just see a small part of the overall resolution, so VR video aims for higher resolution of 12K and even 16K. It’s a huge challenge for us engaged in mid-production and post-production, and a challenge for our poor computers as well!
It is not an easy task using the hardware of the present era to make products of the future!
Do you want to interview him too? You can leave us a message! Stay tuned for our next story from a different FXG Fernlander!
(注：一些图片来自网络，如不妥，请联系删除。Note: Some pictures are from online. Please contact us if they are not allowed to be used.
Do you want to join Singsing at FXG? There's a chance! We are looking for Sales Agents, VR Film Post Production, Sound Engineers, VR Photographers, and Unity Developers. Check it out! 跨过山和大海，穿过人山人海，FXG期待你的加入！
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