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聚焦西顾人:我们魔力的视频特效出自哪位小哥哥之手?

更新日期:2019年5月23日

上一期的“聚焦西顾人”带来了财务小姐姐Lucy的故事,这次我们听听FXG视频后期小哥哥“悬星”会有哪些分享!

We learned about the story of our finance wizard Lucy in Fernlander Spotlight last time. Now let us get to know FXG's Post-production Expert Singsing!


1. 你之前有些什么生活经历,让你来到了西顾国?

How did your life journey bring you to FXG?


我不是一个恋家的人,所以高中开始就进入了一所寄宿制学校,每周只有周六的下午和周天早晨在家里,有时会一两个月不回家。高中毕业后也是不想离家太近,所以来自宁夏的我挑了一个非常远的地方,山东济南,度过了大学中的三年。

I’m not a person who becomes homesick easily. I attended a boarding high school, so I rarely ever made it back home during this time, sometimes keeping me away for up to two months. Though I come from Ningxia in southern China, I chose Jinan of Shandong in northern China to spend my three years of university far away from home.



大学对于我来说只是一个寻找未来方向的平台,大学期间参加了魔方社,从副社长一直到社长,那时认识了在大学期间对我影响很大的人,也是他带我进入了影视这一行,在我们自己的剧组里拍摄我们自己的电影,也是那时才开始接触影视后期。也确定了以后想做的事情,所以大三时开始系统学习影视后期,学了一年多。

For me, university served as a platform to find the path I wanted to take into my future. I joined a Rubik's Cube club, and became the vice president, and then later, the president. At that time, I met a friend who had a great influence on me during my time at university. It was my friendship with him that introduced me to the film and television industry. We made films with our own crew, and I started to work with post-production. It became clear to me that I should dedicate my future to this new passion, so I started studying post-production in my junior year.


后来开始工作了,投简历时也咨询了一些朋友以后去哪里发展,最后和女朋友一起决定来到了杭州,来到了现在身处也深爱的“西顾国”。第一次来杭州面试的时候Nikk出国了所以没有机会面试,度过了一个十一假期又从济南跑了过来,面试,入职。

After graduation, I decided to move to Hangzhou with my girlfriend. When I first came to FXG for an interview, Nikk was abroad, so I didn't have the opportunity to meet him. After a national holiday, I came to FXG again from Jinan City for Nikk’s interview, and I happily joined the great FXG family.




2. 休息的闲暇时间是怎么度过的?

What do you do to relax after work?


宅男一个。I usually stay at home.


3. 你最喜爱的______? (自由回答)

What's your favorite ______ ?(Open question)


我最喜欢的名字是悬sing。是一个朋友给我起的,基本我所有软件游戏ID都叫悬星,但是朋友觉得麻烦,叫我singsing,我自己也喜欢这个名字,也逐渐演变成了悬sing。

悬sing (Xuansing) is my favorite name. One of my friends nicknamed me this a long time ago, and I’ve been using it as my gamertag ever since. I was renamed Singsing by some friends, and finally, it evolved into Xuansing. I like it.



4. 你觉得对你影响最大的人,或者能带给你能量去解决问题的人是谁?为什么?

Who do you think has the most influence on you, or who can give you the inspiration to solve problems? Why?


对我影响最大的是现实,给我能量解决问题的是我自己。因为现实总是逼迫自己去解决问题。

The thing that has the biggest impact on me is reality. Only I can give myself the energy to solve problems, and reality is what forces me to solve them.



5. 最近有什么好玩的事和我们分享吗?

Has anything interesting happened to you recently that you'd like to share?


发现了一个虚拟歌姬,心华,声线很舒服。

I found a virtual, anime singer named Xinhua. I enjoy listening to her because she has a soothing voice.



6. 你最喜欢的电影是什么?为什么?

What is your favorite movie and why?


《鬼妈妈》。 没什么特别的理由,只是以前每天晚上都会放着边听边睡觉。顺便,配图。

Coraline. I don’t really have a specific reason, but I used to fall asleep while listening to it every night.



7. 在FXG,你做过的哪个项目是最喜欢的或者印象深刻的?

What is your favorite project that you have been involved with at FXG?


没有最喜欢的,永远都是下一个更富有挑战,因为技术在进步,项目难度也在增加。所以,平常心。

It’s hard to pick a favorite. The difficulty of the projects is increasing as technology continues to evolve. I’m always ready to solve the next, more difficult puzzle.



8. 你眼里的VR特效?

What are VR special effects in your eyes?


我眼里的VR特效是一个磨人的小妖精,总的来说一切都很慢,从建模,到灯光,到渲染,一切都比传统视频慢上好几倍。在我的工作中,传统平面视频和VR视频最大的区别是UV上的区别,VR视频本身是一个球体,平面素材无法直接应用上去,越靠近球体两极素材拉伸越大,所以要抛弃平面思维转为球面思维去思考和解决特效。

Creating VR special effects is a tough task. Everything comes along slowly while making VR effects.From modeling to lighting to rendering, the whole process is several times slower than the creation of traditional video effects. With reference to my own work, the biggest difference between traditional, 2D video and VR video lies in UV. VR video itself is a sphere, so as a result, flat materials cannot be directly applied to the footage. The closer to the sphere that the material gets, the more the material stretches, so it is necessary to think outside of the box in order to solve the challenges that come with creating effects for spherical objects.


VR视频只是比传统视频面积大罢了(粗糙的说法23333),但这也直接导致它的工作流和传统视频天差地别。很多基础的特效都要经过三维软件的加工才能合成进实拍的素材中,一方面是因为球面的特殊性,另一方面是市面上的VR特效软件非常的稀少,更何况我们是制作3DVR的公司,2D或2.5D软件是没法大量使用的。

It is often said that VR video is just larger than traditional video; however, it directly affects the workflow. Many basic effects must be processed with 3D software to be synthesized into real shots, not only because of the particularity of the sphere and the rarity of VR special effects software on the market, but also due to the fact that we are a company that produces 3DVR, so 2D or 2.5D software is seldom used by us.



渲染也是一件比传统视频更加消耗时间的环节,传统的1920*1080分辨率的视频,高质量下它也许几分钟内就能渲染完一帧(我们公司使用的是29.97帧每秒),但是VR视频最基础的都要4000*4000分辨率,这个分辨率和1080P相比面积差了八倍,渲染量也提高了八倍,一个很简单的场景可能要渲染十几分钟甚至一小时一帧,所以对我们来说GPU渲染器简直是利器!因为它比传统CPU渲染器渲染速度提高几十倍,但即便如此一个高质量的VR特效,尤其是纯三维的场景可能也要渲染很久,一般十分钟内一帧算是可以接受的,毕竟每一个特效可能都有几百帧。

Rendering is also more time-consuming in VR than in traditional videos. It usually just takes a few minutes to render a high-quality frame in a traditional video of 1920x1080 resolution. However, a very simple scene in VR will be rendered for 10 minutes or even one hour. The most basic resolution of a VR video is 4000x4000, eight times of 1080P, so the rendering time is eight times as well. We use the GPU renderer as a tool, because it is several times faster than a traditional CPU renderer. Even with such a high-quality VR effect, a pure, three-dimensional scene still needs to be rendered for a long time, usually around ten minutes for one frame. There are hundreds of frames per special effect.


制作一个好的VR特效很困难,首先要考虑的是是否有拼线,扭曲是否正常,后期合成里平面的效果会不会出BUG(如运动模糊或者变速),在脑海里模拟几遍特效,确定没问题后才会去考虑美感和如何快速制作出来。必须避免画面上产生BUG,想的再好的效果再美的画面处理不掉BUG,就只能丢弃。

It is very difficult to make a good VR special effect. The first things to consider are whether or not there is a line, an unsuitable distortion, or any bug in the flat effect after synthesizing, such as motion blur or shifting. Before we consider how to make it look beautiful in the short term, we must think about how to avoid bugs, so we must discard beautiful scenes with good effects if there are any bugs that cannot be fixed.



很多人会问现在VR视频已经4000*4000如此高分辨率了,为什么颗粒感还是如此严重。其实你拿着一个放大镜对着你的电脑显示器也会看到大量颗粒,你只是看到了整体的一小部分分辨率而已,所以VR视频的目标是更大12K,16K分辨率视频,当然这对于我们做中期后期的人来说也是一项非常大的挑战,对我们那可怜的电脑也是一项挑战......

It is often asked why there is still graininess in current VR video that can reach a high resolution of 4000x4000. In fact, if you look at your computer monitor with a magnifying glass, you will also see a lot of particles. You just see a small part of the overall resolution, so VR video aims for higher resolution of 12K and even 16K. It’s a huge challenge for us engaged in mid-production and post-production, and a challenge for our poor computers as well!


用现时代的硬件去制作次时代的产品,本身就不是一件轻松的事情。

It is not an easy task using the hardware of the present era to make products of the future!



听了我们视频部小伙伴的采访,你也想采访他吗?可以给我们留言哦~ 同时,让我们期待下一期的西顾人分享!

Do you want to interview him too? You can leave us a message! Stay tuned for our next story from a different FXG Fernlander!


(注:一些图片来自网络,如不妥,请联系删除。Note: Some pictures are from online. Please contact us if they are not allowed to be used.


你想和悬星成为工作伙伴吗?FXG是一家极具艺术与科技感的VR公司,我们正在寻找招商经理、VR视频后期、音效师、Unity开发者,点击了解更多: 跨过山和大海,穿过人山人海,FXG期待你的加入!

Do you want to join Singsing at FXG? There's a chance! We are looking for Sales Agents, VR Film Post Production, Sound Engineers, VR Photographers, and Unity Developers. Check it out! 跨过山和大海,穿过人山人海,FXG期待你的加入!



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