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“VR_I 沉浸式VR舞蹈之旅”体验分享

“我一个人跳舞,从清晨到日暮… 停也停不住,寻找一个去处……”不知道你听过张惠妹A Mei的这首歌吗?最近Nikk和文松老师可是体验了一回“一个人跳舞”!

"I dance alone, from the early sunrise to sunset... I can't stop, can’t look for a place to go..." sang by A Mei in her song. Recently, Nikk and Wilson Lee experienced a "one-person dance"!


这是全世界首个独创的VR大空间沉浸式舞蹈体验,是一个与世界顶尖VR团队切磋的最佳机会,更是一个艺术与新科技碰撞的灵感空间!

This is the world's first large scale VR immersive dance experience. It is the best opportunity to learn from one of the world's best VR video teams. It is also an inspiration space for the fusion of art and new technology! 



VR_I 沉浸式VR舞蹈之旅,由瑞士天才舞蹈艺术家创作及编舞,全球顶尖动作捕捉技术团队倾力打造。它曾入围第75届威尼斯电影节非竞赛单元,是2018年圣丹斯国际电影节官方单元“新边境”首展作品。

VR_I was created and choreographed by a talented Swiss dance artist, and one of the world's top motion capture technology teams. It was shortlisted for the 75th Venice Film Festival and was the first exhibition of "New Frontier", the official educational institute of the Sundance International Film Festival in 2018.



在这部适合冥想的虚拟现实舞蹈作品中,五位观众以虚拟的形象化身其中,在无限迭代的空间特效中,实时探索一场表演。之后,五名虚拟舞者将会现身,时而变身30米高的巨人,时而又化作小矮人,极富趣味。体验者既可以在现实空间内走动,又可以与虚拟舞者进行互动,最终达到虚实难分的奇妙意境。

In this experience, five members from the audience join the performance in VR, and explore the “infinite” space and performance in real time. After that, five virtual dancers will appear, sometimes as 30 meter-high giants, and sometimes as dwarfs. The audience can move around and interact with the dancers in real time, giving it a huge feel of immersion, in a true fusion of art and technology!


我和文松老师,还有著名的VR内容制作人阿诺等五人一组,体验了这场神奇的舞蹈。速剑公司的阿诺曾制作了首个VR恐怖游戏“不要回头看”,还和大卫·爱登堡一起为BBC制作了2场VR体验。

Arnaud, Wilson, I and 2 more persons danced together. Arnaud from Sujian is a famous VR content maker. He made the first VR horror game "Don't Look Back" and 2 VR experiences with David Attenborough for the BBC.




来看下Nikk的亲测:

它几乎把空间感发挥到了极致,用VR独有的方式表达出了巨大和微小的感觉。

场景的变换很巧妙,绝对不会犯“晕动症”。

动捕舞蹈很棒,编舞很美,动捕很干净。

虚拟形象很有趣。 化身是随机分配的,用一面缺失的镜子有趣地开始,让你知道每个人的“前世今生”!

还能互动这点很迷人,就像你在某个点上可以穿越游戏空间中的物体。(诚然,从动画到网络要求,穿越式的交互对象增加了成本和开发时间。)

总得来说,我和文松都超级喜欢这个体验。 我已经完全融入到了这个情境中,体验结束的时候恋恋不舍!

Let us check out Nikk's mini review of the experience.

VR_I achieves an awesome use of scale, mixing very big things and really small things, in a way only VR can express. 

The scene changes were brilliant, never breaking immersion, and I experienced absolutely no motion sickness.

The choreography was excellent, and you can see the work they put on the mocap technology to get such clean results. 

The avatars were very well done as well. Everyone was assigned a random avatar at the start, and the lack of a mirror made for a fun start of everyone explaining who each other were.

It would have been Great to have interactions, like there was an object in the play space at one point that you could just walk through. (Understandably though breakable interactive objects would increase costs/dev time, from animation to networking)

Overall, we really enjoyed it. I totally lost myself in the experience and was disappointed when it ended.



在体验之后,我们和导演Gilles Jobin以及技术团队Artanim见了面。现居瑞士日内瓦的著名编舞、舞蹈家、导演Gilles Jobin热衷于运用技术手段再现甚至增强当代舞蹈的独特体验。他曾于2001年获得了SACD颁发“新锐天才编舞奖”。2013年,他与视觉艺术家Julius von Bismarck合作,在爱马仕基金会的支持下创作了舞蹈QUANTUM,并进行了全球巡演。

After the experience, we met with the director Gilles Jobin, and the technical team Artanim. Gilles is a famous choreographer, dancer, and director living in Geneva, Switzerland, and he loves using cutting edge technology to enhance the uniqueness of contemporary dance. In 2001, he was awarded the SACD award, and in 2013 he collaborated with visual artist Julius von Bismarck to create the QUANTUM dance show, with the support of the Hermès Foundation.



来自瑞士的顶尖技术团队Artanim,也是斯皮尔伯格导演创作的Dreamscape沉浸式体验项目所使用的原班技术团队。Artanim的技术可实现多人在单一虚拟现实环境中互动,使用96个高精度红外摄像机在工作室进行3D实时捕捉,完美还原舞蹈流畅性;在Vicon动作捕捉技术的帮助下,该技术还可以帮助体验者在虚拟环境当中进行互动及协作,体验者的虚拟形象可以被延展,舞者的身体也能够被放大和缩小,使体验者获得了前所未有的新颖视角。

Artanim is a leading technical team from Switzerland, they were also the lead team that worked on the Splashberg-inspired immersive experience Dreamscape. Artanim’s technology enables multiple people to interact in a real time in a single virtual environment, using 96 high-precision infrared cameras to capture 3D in formation in real-time, which greatly improves the fluency of the dance. This, in collaboration with Viacon’s mocap technology can help further enhance the experience by allowing for avatars to be magnified and shrunk, giving the experiencer an unprecedented perspective.



他们给我们演示了他们下一代的AR的艺术产品,文松老师进行了体验。我们也展示了FXG的VR内容,他们都表示很喜欢。FXG的这次体验和与他们的会面,是我们之间一个良好的开始,期待后续合作!

At the end of the event, the team showed us their next-gen AR experience, and we demoed some of FXG’s latest VR content, needless to say, we loved their work, and they loved ours. We look forward to future cooperation with them. 




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